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Developed by Hazelight Studios and published by EA, players are taken on a crazy adventure, saving neglected tools, fighting wasps, and learning that love takes work. Sorry, Elyse.If you’re looking for a cute game allowing for a two-player couch coop experience, look no further than It Takes Two. Although, I will admit to yelling at my fiancé a few times when she’d miss simple platform jumps. Where Overcooked! has you screaming at your co-op friends, It Takes Two makes it impossible not to be brought even closer as you triumphantly overcome its procession of inventive co-op contraptions and conundrums. Before you know it, 15-odd hours have flown by and you'll have loved every deliriously frolicsome minute of it. As for the story, the whole thing moves along at a swift pace, frequently changing things up and injecting plenty of humour into what is essentially quite an emotional yarn. Suffice it to say that what we've mentioned here is but the tip of a very big iceberg. These are but a few examples in a game bursting at the seams with different mechanics, co-op puzzling potential, and genre mash-ups – to list them all would just spoil the fun, so we won't. One standout moment has Cody and May adopting the respective roles of ice-casting wizard and fire-wielding knight, before the game temporarily mimics a dungeon-trawling action RPG like Diablo for a bit. Meanwhile, set pieces – like shifting Cody and May's weight on a glider to keep it on course, driving a handcar together, or steering toy dinosaurs – keep you on your toes, and some moments even ape other genres in smart, unexpected ways. Practically every inch of It Take Two's gigantic world, viewed from your shrunken-down perspective, has some sort of doohickey or distraction to interact and play with, too – Hazelight revels in allowing you some time to just mess around, not unlike certain junctures in A Way Out. Clearly, It Takes Two wants you to have unbridled fun, and won't let anything get in the way of that remit. This being an experience built entirely around co-op, the difficulty curve could have been an issue, but, firstly, you both have to die to fail, and secondly, failing is never much of a setback. Best of all, the core platforming mechanics are as tight as a drum double jumping, dashing, swinging, butt-bouncing, and rail grinding all provide effortless traversal across moving plateaus and treacherous terrain. There's absolutely no room for even a solitary second of boredom.Īs clay doll Cody and wooden marionette May, you each have your own unique tools and gadgets to mess about with at various junctures, whether it's Cody's sap-firing cannon and May's sap-igniting matchstick launcher, or May's hammer and Cody's nails, there's an unending flow of new co-op mechanics to master from one section to the next.
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Each segment is elegantly designed and expertly put together, and every moment is completely different from the last. Playable only in co-op (online or locally via split-screen), the entire game requires communication and coordination. From the confines of the garden shed, you'll soon battle a giant flailing vacuum cleaner, aid militant squirrels in fighting an aggressive army of wasps inside a tree, bound through a world of pillow forts and toys, solving puzzles and traversing massive, tactile environments. What follows is one of the most inventive and constantly varied platformers we've ever played, a freewheeling adventure that hurls new ideas into its big pot at every turn.
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